wip/text tilesprite
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update });
// var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update });
function preload() {
game.load.image('knightHawks', 'assets/fonts/KNIGHT3.png');
game.load.script('filter', '../filters/Plasma.js');
}
var font;
var i;
var background;
var filter;
var count = 0;
function create() {
game.world.setBounds(0, 0, 2000, 600);
background = game.add.sprite(0, 0);
background.width = 800;
background.height = 600;
filter = game.add.filter('Plasma', 800, 600);
background.filters = [filter];
font = game.add.bitmapFont('knightHawks', 31, 25, Phaser.BitmapFont.TEXT_SET6, 10, 1, 1);
font.text = 'phaser ';
// i = game.add.image(0, 0, font);
sprite = game.add.tileSprite(0, 0, 800, 600, font);
}
function update() {
count += 0.005
sprite.tileScale.x = 2 + Math.sin(count);
sprite.tileScale.y = 2 + Math.cos(count);
sprite.tilePosition.x += 1;
sprite.tilePosition.y += 1;
// game.camera.view.x++;
filter.update();
// Uncomment for coolness :)
// filter.blueShift -= 0.001;
font.text = " phaser x: " + game.input.x + " y: " + game.input.y;
sprite.refreshTexture = true;
}