wip/tilemap3
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
// var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.tilemap('map', 'assets/tilemaps/maps/test.json', null, Phaser.Tilemap.TILED_JSON);
game.load.image('tileset', 'assets/tilemaps/tiles/test.png');
}
var map;
var layer;
function create() {
game.stage.backgroundColor = '#787878';
map = game.add.tilemap('map');
map.addTilesetImage('tileset');
layer = map.createLayer('calque1');
console.log(layer);
// layer.resizeWorld();
// map.setCollisionBetween(1, 12);
// layer.debug = true;
// dump = map.generateCollisionData(layer);
}
function update() {
}
function render() {
}