wip/tilesprite fixed to cam
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.image('backdrop', 'assets/pics/remember-me.jpg');
game.load.image('mushroom', 'assets/sprites/mushroom2.png');
game.load.image('starfield', 'assets/misc/starfield.jpg');
}
var sprite;
var cursors;
var mushroom;
function create() {
game.world.setBounds(0, 0, 1920, 1200);
game.add.image(0, 0, 'backdrop');
sprite = game.add.tileSprite(100, 100, 200, 200, 'starfield');
sprite.autoScroll(0, 100);
sprite.fixedToCamera = true;
console.log(sprite.parent);
mushroom = game.add.sprite(400, 400, 'mushroom');
game.camera.follow(mushroom);
cursors = game.input.keyboard.createCursorKeys();
}
function update() {
if (cursors.left.isDown)
{
mushroom.x -= 8;
}
else if (cursors.right.isDown)
{
mushroom.x += 8;
}
if (cursors.up.isDown)
{
mushroom.y -= 8;
}
else if (cursors.down.isDown)
{
mushroom.y += 8;
}
}
function render() {
// game.debug.text(sprite.frame, 32, 32);
}