wip/timer3
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
}
var sprite;
function create() {
var timer = game.time.create(false);
timer.onComplete.add(function(){ console.log('completed') } );
timer.add(500, function(){ console.log('tick') } );
timer.start();
}
function update() {
}
function render() {
}