wip/tpo
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create });
function preload() {
game.load.atlas('atlas', 'assets/pics/texturepacker_test.png', 'assets/pics/texturepacker_test.json');
}
var chick;
var car;
var mech;
var robot;
var cop;
var text;
function create() {
game.stage.backgroundColor = '#404040';
// This demonstrates pixel perfect click detection even if using sprites in a texture atlas.
chick = game.add.sprite(0, 0, 'atlas', 'budbrain_chick.png');
chick.x = chick.animations.currentFrame.x;
chick.y = chick.animations.currentFrame.y;
// cop = game.add.sprite(600, 64, 'atlas');
// cop.frameName = 'ladycop.png';
// cop.inputEnabled = true;
// cop.input.pixelPerfectClick = true;
// cop.events.onInputDown.add(clicked, this);
// robot = game.add.sprite(50, 300, 'atlas');
// robot.frameName = 'robot.png';
// robot.inputEnabled = true;
// robot.input.pixelPerfectClick = true;
// robot.events.onInputDown.add(clicked, this);
car = game.add.sprite(0, 0, 'atlas', 'supercars_parsec.png');
car.x = car.animations.currentFrame.x;
car.y = car.animations.currentFrame.y;
// mech = game.add.sprite(250, 100, 'atlas');
// mech.frameName = 'titan_mech.png';
// mech.inputEnabled = true;
// mech.input.pixelPerfectClick = true;
// mech.events.onInputDown.add(clicked, this);
}