wip/tween swap
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.spritesheet('mummy', 'assets/sprites/metalslug_mummy37x45.png', 37, 45, 18);
}
var mummy;
var anim;
var s = [];
var t;
function create() {
game.stage.backgroundColor = 0x3d4d3d;
mummy = game.add.sprite(0, 300, 'mummy', 5);
// mummy.scale.set(2);
anim = mummy.animations.add('walk');
anim.play(10, true);
// game.onPause.add(paused, this);
// game.onResume.add(resumed, this);
game.add.tween(mummy.scale).to({x:4,y:4}, 1000, Phaser.Easing.Linear.None, true);
t = game.add.tween(mummy).to({x:700}, 15000, Phaser.Easing.Linear.None, true);
t.onComplete.add(tweenOver, this);
s.push('starting: ' + game.stage._hiddenVar);
game.input.onDown.add(pauseTween, this);
}
function pauseTween(pointer) {
if (pointer.x < 400)
{
t.pause();
}
else
{
t.resume();
}
}
function tweenOver() {
console.log('yay all over after 15 seconds anyway');
}
/*function pauseToggle() {
if (game.paused)
{
game.paused = false;
}
else
{
game.paused = true;
}
}
function paused() {
s.push('paused now: ' + game.time.now);
console.log('paused now: ' + game.time.now);
}
function resumed() {
s.push('resumed now: ' + game.time.now);
console.log('resumed now: ' + game.time.now);
s.push('pause duration: ' + game.time.pauseDuration);
}
*/
function update() {
}
function render() {
for (var i = 0; i < s.length; i++)
{
game.debug.text(s[i], 16, 160 + (16 * i));
}
}