wip/tween var
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.spritesheet('mummy', 'assets/sprites/metalslug_mummy37x45.png', 37, 45, 18);
}
var mummy;
function create() {
game.stage.backgroundColor = 0x3d4d3d;
mummy = game.add.sprite(300, 300, 'mummy', 5);
var t = game.add.tween(mummy).to( { "x": 400, "y": 400 }, 5000, Phaser.Easing.Linear.None, true);
// var t = game.add.tween(mummy).to( { "scale.x": 4, "scale.y": 4 }, 5000, Phaser.Easing.Linear.None, true);
t.onComplete.add(tweenOver, this);
}
function tweenOver(a) {
console.log('over');
console.log(a);
}
function update() {
}
function render() {
}