wip/tweenalvin
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.spritesheet('mummy', 'assets/sprites/metalslug_mummy37x45.png', 37, 45, 18);
}
var mummy;
var tween;
function create() {
game.stage.backgroundColor = 0x3d4d3d;
mummy = game.add.sprite(300, 300, 'mummy', 5);
tween = this.game.add.tween(mummy);
var tweenDuration = 2000;
tween.to( { x : "+100" }, tweenDuration, Phaser.Easing.Linear.None, true);
tween.to( { x : "+100", y: "+100" }, tweenDuration, Phaser.Easing.Linear.None, true, tweenDuration);
}
function update() {
}
function render() {
}