wip/twokeys
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
}
var text;
var key1;
var key2;
function create() {
game.stage.setBackgroundColor(0x0b7276);
game.add.text(32, 16, "SPACE");
game.add.text(32, 170, "A");
key1 = game.input.keyboard.addKey(Phaser.Keyboard.SPACEBAR);
key2 = game.input.keyboard.addKey(Phaser.Keyboard.A);
}
function update() {
}
function render() {
game.debug.key(key1, 32, 64);
game.debug.key(key2, 32, 220);
}