Phaser. AnimationParser

new AnimationParser()

Responsible for parsing sprite sheet and JSON data into the internal FrameData format that Phaser uses for animations.

Source - animation/AnimationParser.js, line 13

Methods

<static> JSONData(game, json) → {Phaser.FrameData}

Parse the JSON data and extract the animation frame data from it.

Parameters:
Name Type Description
game Phaser.Game

A reference to the currently running game.

json object

The JSON data from the Texture Atlas. Must be in Array format.

Returns:

A FrameData object containing the parsed frames.

Source - animation/AnimationParser.js, line 114

<static> JSONDataHash(game, json) → {Phaser.FrameData}

Parse the JSON data and extract the animation frame data from it.

Parameters:
Name Type Description
game Phaser.Game

A reference to the currently running game.

json object

The JSON data from the Texture Atlas. Must be in JSON Hash format.

Returns:

A FrameData object containing the parsed frames.

Source - animation/AnimationParser.js, line 230

<static> JSONDataPyxel(game, json) → {Phaser.FrameData}

Parse the JSON data and extract the animation frame data from it.

Parameters:
Name Type Description
game Phaser.Game

A reference to the currently running game.

json object

The JSON data from the Texture Atlas. Must be in Pyxel JSON format.

Returns:

A FrameData object containing the parsed frames.

Source - animation/AnimationParser.js, line 173

<static> spriteSheet(game, key, frameWidth, frameHeight, frameMax, margin, spacing, skipFrames) → {Phaser.FrameData}

Parse a Sprite Sheet and extract the animation frame data from it.

Parameters:
Name Type Argument Default Description
game Phaser.Game

A reference to the currently running game.

key string | Image

The Game.Cache asset key of the Sprite Sheet image or an actual HTML Image element.

frameWidth number

The fixed width of each frame of the animation.

frameHeight number

The fixed height of each frame of the animation.

frameMax number <optional>
-1

The total number of animation frames to extract from the Sprite Sheet. The default value of -1 means "extract all frames".

margin number <optional>
0

If the frames have been drawn with a margin, specify the amount here.

spacing number <optional>
0

If the frames have been drawn with spacing between them, specify the amount here.

skipFrames number <optional>
0

Skip a number of frames. Useful when there are multiple sprite sheets in one image.

Returns:

A FrameData object containing the parsed frames.

Source - animation/AnimationParser.js, line 15

<static> XMLData(game, xml) → {Phaser.FrameData}

Parse the XML data and extract the animation frame data from it.

Parameters:
Name Type Description
game Phaser.Game

A reference to the currently running game.

xml object

The XML data from the Texture Atlas. Must be in Starling XML format.

Returns:

A FrameData object containing the parsed frames.

Source - animation/AnimationParser.js, line 292
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